Avalheim's History/Lore [Out Dated Check Wiki]

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Introduction:
On the coasts of wyrm isles next to the frigid glass sea, resides the settlement of avalheim, a peaceful and cozy home to many various races. A paradise of peace and prosperity, Founded by a group of adventurous travellers who sought out a new home for themselves and others. The settlement is a haven without prejudice, where all races are welcome. From the earthborn dwarves to the many elves and humans, all who harbor thoughts of peace and friendship are welcome within the homes of Avalheim. But to those who harbor ill feelings or who seek to harm The people of Avalheim, A grim and dark fate awaits them at the jaws of the wolves of Avalheim…

Geography: The settlement of Avalheim resides in the cold and frigid northwestern region of Eden, near the edges of the estern part of the wyrm isles. Surrounding the settlement is the frigid glass sea, the rough mountains and white forests of the wyrm isle. The settlement can be found next to the coast of the eastern wyrm isles.

Demographic: Avalheim is a rather accepting and open place, which is home to many races. Avalheim's demographic mostly consists of dwarves, wood elves, high elves, humans and orcs although Avalheim is a welcoming settlement and is open to all races.

Culture:
Apparel: Despite having many varying races with many differences between each other, the people of Avalheim have managed to develop a common trend in apparel.

The harsh climate of the mountains and forests of the wyrm isles that Avalheim resides on has made the citizens favor thick or layered clothing made out of many different materials such as fur, leather, and wool. Their clothing comes in many colors, although they are typically dyed brown, grey, black, white, red or blue.

While traveling through the snowy regions/mountains of the wyrm isles, the citizens of Avalheim are often seen wearing hoods or capes of thick fur from creatures such as bears over their heads as protection from the cold snow as well as to hide their identity.

When traveling through the warmer regions of the Wyrm isles such as the forests, the citizens of Avalheim tend to wear more loose fitting clothes or thinner clothing such as flannel shirts.

Most leather clothing and armor made by the citizens of Avalheim have intricate patterns and designs on them. Some depict images while others are simply patterns. Alongside their leather, the citizens or Avalheim often boast chainmail armor while out hunting. They often sandwich this chainmail armor with 2 layers of clothing to prevent the metals from getting cold and causing frostbite on the skin.

Arts:
the people of Avalheim are quite artistic people who enjoy arts and craft. They are versed in many kinds of arts thanks to the many differing races who reside in Avalheim. The Most common forms of art found in Avalheim are woodcrafts, metalcrafts, mural paintings and applied arts.

Many citizens enjoy carving wood and making small statues or other figures, most commonly wolves, and it has even become a tradition to carve wooden wolf figures during festivals such as the day of strength. They are also known for their metalcrafts, and enjoy creating small items such as brooches and pendants.

Another form of art commonly found in Avalheim is painting, specifically mural painting. Many different arts and images can be seen painted on the walls and roofs of places in Avalheim. Most of these paintings depict legends and tales, as well as the battles and stories of Avalheim.

The citizens of Avalheim also quite enjoy decorating objects such as their armors, weapons, homes and more with various designs depicting many things, such as abstract animals and people & intricate interweaving patterns.

Architecture:
The buildings and houses in Avalheim are usually built using available resources, and as such, the main body of the buildings are built primarily out of wood and sometimes stones and the roofs are made out of materials such as wood, hay, wool, etc. The houses often resemble large wooden cabins with curved or slanted roofs. This structure allowed the buildings to keep warmth inside and to become cozy. Larger buildings such as the main hall are usually built out of stronger resources, sometimes stones or against a large solid ruin, to become more sturdy and strong.

Marriage:
marriages in Avalheim are joyous occasions that are celebrated greatly. Weddings will usually take place outside the great hall under the arcing gate, which are known as the gates of heaven. A priest will usually officiate the wedding. After which, all the people of Avalheim will come together for a grand feast to celebrate the newly wedded couple.

Birth:
When a child is born in Avalheim, a ceremony is held for them, in which one of the 5 council members or a priest will slit the hands of the mother and father of the child with a ceremonial knife, and use said blood to draw one of 3 marks, namely the mark of the brave, fertile and hunt, each one symbolizing a different thing.

In the case of the child not having parents i.e father died before birth and mother died during, then one of the high council member’s will use their own blood for the child's ceremony.

Funerals:
Funerals are solemn events in Avalheim. The citizens of Avalheim often send off the fallen on wooden boats, pushing them out to sea with their most dearest belongings. One of the deceased's family members will say a few words about the deceased, talking about their life and legacy. They will then shoot a flaming arrow at the boat and the rest of the deceased's family will follow suit, setting the boat ablaze and sending the deceased off in a glorious blaze to respect and honor their lives.

If the deceased had no family, the high council or a close friend of the deceased will talk about the deceased and commence the firing of arrows, and will be followed by friends of the deceased and citizens of Avalheim.

Food and beverage:
The people of Avalheim boast a splendor of foods and beverages. They are most well known for their powerful beer brews, which are known for being able to get the strongest of drinkers drunk! The people of Avalheim often hunt a lot and as such boast various kinds of meats, from rabbit, to mutton and even exotic meats such as bear! During the summer time, the citizens of Avalheim plant and harvest many crops, vegetables and Berries such as potatoes and hay. The people of Avalheim tend to create various delicious dishes using these meats and vegetables that boast exquisite tastes and go quite well with their beer.

Festivals and Celebrations:
Day of The wolves: A day where the settlement holds a grand and joyous party throughout the day, then at night, they leave meat outside the settlement for the wolves to come and feast.

Day of Light: On the darkest day of the year, the settlement will gather around the dock together. They then make tiny wooden carved ships and send them out to sea with a lit candle to pray for better days.

Day of the founding: A Day to celebrate the founding of Avalheim. The doors of the grand hall become open to all and a grand party is held, with a grand feast, music, dancing and other joyous festivities.

Festival of life: A festival where the citizens of Avalheim come together and decorate the settlement, and sell special items. The whole day is based around being kind, nice and coming together by helping each other out

Day of the fallen: A day to celebrate the lives of past friends and family. The citizens of Avalheim meetup at the docks to mourn the dead and wish them safe travels through the gates of 'Heaven' and make sure our elders are loved.

Festival of the moon: As the year comes to an end, all the people of Avalheim will gather in the middle of the town wishing for a better year to come. During this day, everyone will fast and then come together after midnight for a grand feast to celebrate the new year

Day of strength: The citizens of Avalheim gather around a fire together, and tell each other tales of their feats of strength. Afterwards, they put on festive shows of how they believe their ancestors took down creatures like dragons. During this day, everyone makes wooden carvings of dragons and wolves

coming of age ceremony: whenever a child in Avalheim turns 16 years old, they must go through a trial to prove themselves as adults. The child has to prove they can survive outside the settlement for 3 days and return back home on their own. If the child is incapable of taking on this trail for some reason, they are permitted to take on a more tame trail, in which they will be taken out on a fishing trip with the fishers and catch a big fish!

Society:
Social hierarchy structure:
•high council
• lower council
• Citizens' representative
• pack leader
• army
• medics
• priests
• common workers (i.e hunters & fishers)
• normal citizens
• outsiders

Political system:
The political system of Avalheim is one that greatly differs from that of other nations and settlements. Rather than have a single leader, Avalheim has a high council made up of 5 people who make major decisions for the nation by process of votes. Each council member is usually from one of the 5 founding bloodlines, namely the Roseshade family, the Daeris family and the Xilthendrirrin family. This high council leads Avalheim together. The high council is assisted by the lower council and the representative of the citizens in decision making. The lower council is made of 3 prominent figures in Avalheim while the representative of the citizens is a single person who was elected by the citizens themselves, to voice any issues they have to the high council.

Religion and beliefs:
The settlement of Avalheim has no single religion they practice. All citizens are welcome to practice their own religions as they wish. However, Avalheim does have certain myths that they believe in, each associated with a different animal, namely being wolf, dragon, crow, fish, fox, bear and phoenix.

The citizens of Avalheim believe that:
The wolf signifies life, fertility and comradery, as such they idolize them and treat them with respect. Killing a wolf out of hatred or malice is considered taboo among them as Wolves have always been a part of their town and are seen as a creature that have always protected them.

The dragon often symbolizes death and chaos. They are seen as creatures of pure destruction, that fly over towns destroying everything and burning families alive, but are still treated with respect as they are seen as the pinnacle of strength.

The crow is often associated with greed and unhappiness. They are known for stealing everything valuable and seen around unhappy people. Seeing a flock of crows is often seen as a bad omen of misfortune or bad luck. Unwelcome Outsiders are often referred to as crows by the citizens of Avalheim.

The fish is often associated with manipulation and intelligence. They are known for leading fishers astray while out at sea. As such, the citizens of Avalheim often capture and eat fish as they believe them to increase one's intelligence.

The fox is often associated with slyness and deception. The people of Avalheim often associate liars and sly people with foxes.

The bear is often associated with strength and bravery. They are seen as symbols of strength. The citizens of Avalheim take pride in hunting bears as they are seen as worthy foes. They often hunted to prove one's strength.

The phoenix is often associated with rebirth, joy and luck. They believe that spotting this rare bird is a good omen, and is seen as a sign of great luck and joy in one's future.

Economy:
Imports: the people of Avalheim are rather independent people and don't really rely on imports, as they prefer to provide for themselves, but tend to get goods that they can't get on their land.

Exports: The people of Avalheim are good exporters of various goods. They export various goods to neighboring nations to promote good relationships with them. These goods include their strong and flavorful beers, their various types of meats and the weapons and gear they produce such as axes and leather armor.

Common Jobs:
Avalheim has many common jobs one can take up while living there, all of which help provide the citizens and the settlement itself. Some of these jobs include:
•hunters: these are the people who head out into the wild in search of game and wild meat
•farmers: these are the people who plant, tend to and harvest crops
•fishers: these are the people who set out to sea and catch fish
•blacksmiths: these are the people who forge weapons, metal armors such as chainmail
•leatherworkers: these are the people who craft gear, armor and clothing out of leather and engrave patterns onto them i.e gloves.
•craftspeople: these are the people who create various tools, jewelry, furniture and other such stuff out of wood and other materials.
•soldiers: these are the brave warriors who dedicate themselves to Avalheim to protect it

Military:
The army of Avalheim is made of strong individuals who work together to bring safety and security to avalheim. The army of avalheim is often referred to as Avalheim's pack, as they have the honor of being named after the wolves that avalheim cherishes. The army consists of the pack leader, the fangs, claws, and wolves.

  • pack leader/general: is the leader of the army. They are responsible for making immediate decisions during combat and reports directly to the high council. The general is often decided through a vigorous combat trial supervised by the high council. In order to become the pack leader, one must prove themselves as a powerful combatant. The pack leader is often tasked with supervising the training of new recruits.

  • fangs/warlords: are the people just below the pack leader. They are often promoted by the pack leader or the high council after they have proven themselves in combat. They are often tasked with the responsibility of training new recruits and have the authority to lead the army in the absence of the pack leader.

  • claws/corporals: are the new recruits that have proven themselves in battle and are seen as more brave. They make up a large portion of the army and are Often tasked with jobs such as patrolling and scouting.

  • recruit/pack members: are usually just new recruits who have joined the army and have yet to prove themselves in battle.

Law:
The laws of Avalheim and simply yet strict ones. All citizens are expected to follow these rules, or else face an appropriate punishment. The rules are as follow
  • Do not commit murder
  • Do not steal from your fellow citizens
  • Do not cause harm to your fellow citizens without a valid reason
  • Do not kill wolves unless absolutely necessary
  • Do not abuse fellow citizens or animals
  • Do not cause unnecessary harm to the land
  • Do not commit acts of hatred towards fellow citizens
Breaking these rules will cause one to be taken on trial before the high council, where an appropriate punishment will be decided, ranging from simple imprisonment to banishment or death.

History:
The history of avalheim is a short and brief one as avalheim is a young and new settlement.
The founders of Avalheim were a group of 8 people of different races who wished to achieve one common goal: to build a home where they could start over and live a new life. Originally, one of the founders, Lily Roseshade, set out to create a new home for herself after suffering from memory loss so that she may have a fresh start. She was supported in this endeavor by her elder brother, Astrophel Roseshade. The two of them were then joined by Ellisar Vennanor-Vend and Raimraid Daeris. The four of them then ventured around Eden in search of a suitable place for them to build their new homes. During their travels, they came across people with similar goals. These people were Gunmar Einmana, Fardan Xilthendrirrin, Zolphar Vendove, and Cecilia Petrichor. Together the 8 of them travelled and eventually found themselves within the forests of the Magnia Attia where they decided to settle. They built a few houses for themselves and began living together peacefully.

After a while of living peacefully like this, new people started to find themselves in Avalheim. Most of them were people who had no homes or places they belonged to, while others were simply people who had the desire to live elsewhere. The founders welcomed these people with open arms to their new home. After seeing how many people had found themselves in their small gathering of homes, the founders decided to make their home into a settlement for those who had no homes and wished to start over and live a new life. They then began expanding their small cluster of homes and began building more structures, starting with a large hall where the people of avalheim could gather. They then began building other buildings and structures, such as docks, taverns, metalsmithes and more. They expanded from a small cluster of homes into a large village, and thus, the settlement of Avalheim was born.
 
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