Gloijnmar | Gildefyre

Gildefyre

Commoner
๐•ฒ ๐–‘ ๐–” ๐–Ž ๐– ๐–“ ๐–’ ๐–† ๐–—

Gloijnmar Miner Portrait Frame.jpg
๐”—๐”ฅ๐”ข๐”ฏ๐”ข ๐”ข๐”ต๐”ฆ๐”ฐ๐”ฑ ๐”ฆ๐”ซ ๐”ฑ๐”ฅ๐”ฆ๐”ฐ ๐”ด๐”ฌ๐”ฏ๐”ฉ๐”ก ๐” ๐”ข๐”ฏ๐”ฑ๐”ž๐”ฆ๐”ซ ๐”ฐ๐”ฌ๐”ฒ๐”ฉ๐”ฐ ๐”ด๐”ฆ๐”ฑ๐”ฅ ๐”ฑ๐”ฅ๐”ข ๐”ฆ๐”ซ๐”Ÿ๐”ฌ๐”ฏ๐”ซ ๐”ž๐”Ÿ๐”ฆ๐”ฉ๐”ฆ๐”ฑ๐”ถ ๐”ฑ๐”ฌ ๐”ฑ๐”ž๐”จ๐”ข ๐” ๐”ฌ๐”ฒ๐”ฏ๐”ž๐”ค๐”ข ๐”ž๐”ซ๐”ก ๐”ฃ๐”ฆ๐”ซ๐”ก ๐”ง๐”ฌ๐”ถ ๐”ด๐”ฆ๐”ฑ๐”ฅ๐”ฆ๐”ซ ๐”ฑ๐”ฅ๐”ข๐”ช๐”ฐ๐”ข๐”ฉ๐”ณ๐”ข๐”ฐ, ๐”ซ๐”ฌ ๐”ช๐”ž๐”ฑ๐”ฑ๐”ข๐”ฏ ๐”ฅ๐”ฌ๐”ด ๐”ก๐”ฆ๐”ฏ๐”ข ๐”ฑ๐”ฅ๐”ข ๐”ฅ๐”ฌ๐”ฒ๐”ฏ'๐”ฐ ๐”ญ๐”ข๐”ฏ๐”ฆ๐”ฉ. ๐”Š๐”ฉ๐”ฌ๐”ฆ๐”ง๐”ซ๐”ช๐”ž๐”ฏ '๐”ฑ๐”ฅ๐”ข ๐”Š๐”ฉ๐”ž๐”ก' ๐”ฆ๐”ฐ ๐”ฐ๐”ฒ๐” ๐”ฅ ๐”ž ๐”ฃ๐”ข๐”ฉ๐”ฉ๐”ฌ๐”ด, ๐”ž ๐”‡๐”ข๐”ซ๐”ฒ๐”ฏ ๐”ฌ๐”ฃ ๐”ช๐”ฌ๐”ซ๐”ฒ๐”ช๐”ข๐”ซ๐”ฑ๐”ž๐”ฉ ๐”ญ๐”ข๐”ฏ๐”ฐ๐”ข๐”ณ๐”ข๐”ฏ๐”ข๐”ซ๐” ๐”ข ๐”ž๐”ซ๐”ก ๐”ณ๐”ฆ๐”ค๐”ฌ๐”ฏ. ๐”„ ๐”ณ๐”ข๐”ฑ๐”ข๐”ฏ๐”ž๐”ซ ๐”ช๐”ฆ๐”ซ๐”ข๐”ฏ ๐”ž๐”ซ๐”ก ๐”ฅ๐”ฌ๐”Ÿ๐”Ÿ๐”ถ๐”ฆ๐”ฐ๐”ฑ ๐”Ÿ๐”ฉ๐”ž๐” ๐”จ๐”ฐ๐”ช๐”ฆ๐”ฑ๐”ฅ, ๐”Š๐”ฉ๐”ฌ๐”ฆ๐”ง๐”ซ๐”ช๐”ž๐”ฏ'๐”ฐ ๐”ซ๐”ฆ๐”ซ๐”ข๐”ฑ๐”ถ-๐”ฐ๐”ข๐”ณ๐”ข๐”ซ ๐”ถ๐”ข๐”ž๐”ฏ๐”ฐ ๐”ฌ๐”ฃ ๐”ฉ๐”ฆ๐”ฃ๐”ข ๐”ฅ๐”ž๐”ณ๐”ข ๐”ฉ๐”ข๐”ก ๐”ฅ๐”ฆ๐”ช ๐”ฌ๐”ฒ๐”ฑ ๐”ฌ๐”ฃ ๐”‡๐”ž๐”ฏ-๐”ž๐” ๐”ฅ ๐”‡๐”ข๐”ซ๐”ฒ๐”ฏ ๐”ž๐”ซ๐”ก ๐”ฆ๐”ซ๐”ฑ๐”ฌ ๐”ฑ๐”ฅ๐”ข ๐”ฅ๐”ข๐”ž๐”ฏ๐”ฑ๐”ฉ๐”ž๐”ซ๐”ก๐”ฐ ๐”ฌ๐”ฃ ๐”ˆ๐”ก๐”ข๐”ซ. ๐”š๐”ฆ๐”ฑ๐”ฅ ๐”ž๐”ซ ๐”ฒ๐”ซ๐”ฐ๐”ฉ๐”ž๐”จ๐”ฆ๐”ซ๐”ค ๐”ฉ๐”ฒ๐”ฐ๐”ฑ ๐”ฃ๐”ฌ๐”ฏ ๐”ž๐”ฉ๐”ฉ ๐”ฑ๐”ฅ๐”ข ๐”ฑ๐”ฏ๐”ข๐”ž๐”ฐ๐”ฒ๐”ฏ๐”ข๐”ฐ ๐”ฌ๐”ฃ ๐”ฉ๐”ฆ๐”ฃ๐”ข- ๐”ค๐”ฌ๐”ฉ๐”ก, ๐”ค๐”ฉ๐”ฌ๐”ฏ๐”ถ, ๐”ž๐”ก๐”ณ๐”ข๐”ซ๐”ฑ๐”ฒ๐”ฏ๐”ข, ๐”ฃ๐”ฏ๐”ฆ๐”ข๐”ซ๐”ก๐”ฐ๐”ฅ๐”ฆ๐”ญ, ๐”ฆ๐”ซ๐”ฃ๐”ฉ๐”ฒ๐”ข๐”ซ๐” ๐”ข- ๐”Š๐”ฉ๐”ฌ๐”ฆ๐”ง๐”ซ๐”ช๐”ž๐”ฏ ๐”ด๐”ž๐”ซ๐”ก๐”ข๐”ฏ๐”ฐ ๐”ฃ๐”ž๐”ฏ ๐”ž๐”ด๐”ž๐”ถ ๐”ฃ๐”ฏ๐”ฌ๐”ช ๐”ฅ๐”ฆ๐”ฐ ๐”ญ๐”ข๐”ฌ๐”ญ๐”ฉ๐”ข'๐”ฐ ๐”ž๐”ซ๐” ๐”ข๐”ฐ๐”ฑ๐”ฏ๐”ž๐”ฉ ๐”ฉ๐”ž๐”ซ๐”ก๐”ฐ ๐”ž๐”ฐ ๐”ž ๐”ฐ๐”ข๐”ฉ๐”ฉ๐”ข๐”ฏ ๐”ฌ๐”ฃ ๐”ด๐”ž๐”ฏ๐”ข๐”ฐ ๐”ž๐”ซ๐”ก ๐”ฐ๐”ข๐”ข๐”จ๐”ข๐”ฏ ๐”ฌ๐”ฃ ๐”ž๐”ฉ๐”ฉ ๐”ฑ๐”ฅ๐”ž๐”ฑ ๐”ด๐”ฅ๐”ฆ๐” ๐”ฅ ๐” ๐”ž๐”ซ ๐”ฐ๐”ž๐”ฑ๐”ฆ๐”ฐ๐”ฃ๐”ถ ๐”ฅ๐”ฆ๐”ฐ ๐”ค๐”ฏ๐”ข๐”ข๐”ก... ๐”ฑ๐”ฅ๐”ข ๐”ฐ๐” ๐”ข๐”ซ๐”ฑ ๐”ฌ๐”ฃ ๐”ฏ๐”ฆ๐” ๐”ฅ ๐”ฅ๐”ฌ๐”ซ๐”ข๐”ถ, ๐” ๐”ฉ๐”ข๐”ž๐”ซ ๐”ฐ๐”ด๐”ข๐”ž๐”ฑ, ๐”ž๐”ซ๐”ก ๐”ฌ๐” ๐” ๐”ž๐”ฐ๐”ฆ๐”ฌ๐”ซ๐”ž๐”ฉ๐”ฉ๐”ถ ๐”ž๐” ๐”ฏ๐”ฆ๐”ก ๐”ญ๐”ฆ๐”ญ๐”ข๐”ฉ๐”ข๐”ž๐”ฃ ๐”ฑ๐”ฏ๐”ž๐”ฆ๐”ฉ๐”ฆ๐”ซ๐”ค ๐”ž๐”ฉ๐”ฌ๐”ซ๐”ค ๐”Ÿ๐”ข๐”ฅ๐”ฆ๐”ซ๐”ก ๐”ฅ๐”ฆ๐”ช.

๐”„๐”ฐ ๐”ž ๐”‡๐”ข๐”ซ๐”ฒ๐”ฏ, ๐”ฑ๐”ฅ๐”ข ๐”ฐ๐”ฑ๐”ฒ๐”ฏ๐”ก๐”ถ, ๐”ฐ๐”ฑ๐”ฏ๐”ฌ๐”ซ๐”ค ๐”ญ๐”ข๐”ฌ๐”ญ๐”ฉ๐”ข ๐”ฌ๐”ฃ ๐”ฑ๐”ฅ๐”ข ๐”ช๐”ฌ๐”ฒ๐”ซ๐”ฑ๐”ž๐”ฆ๐”ซ๐”ฐ, ๐”Š๐”ฉ๐”ฌ๐”ฆ๐”ง๐”ซ๐”ช๐”ž๐”ฏ ๐”ญ๐”ฌ๐”ฐ๐”ฐ๐”ข๐”ฐ๐”ฐ๐”ข๐”ฐ ๐”ž ๐”ก๐”ข๐”ซ๐”ฐ๐”ข, ๐”ญ๐”ฌ๐”ด๐”ข๐”ฏ๐”ฃ๐”ฒ๐”ฉ ๐”ฃ๐”ฏ๐”ž๐”ช๐”ข ๐”ž๐”ฑ ๐”ž ๐”ฃ๐”ฏ๐”ž๐” ๐”ฑ๐”ฆ๐”ฌ๐”ซ ๐”ฌ๐”ฃ ๐”ฑ๐”ฅ๐”ข ๐”ฐ๐”ฆ๐”ท๐”ข ๐”ฌ๐”ฃ ๐”ช๐”ฌ๐”ฐ๐”ฑ ๐”ฌ๐”ฑ๐”ฅ๐”ข๐”ฏ ๐”ฏ๐”ž๐” ๐”ข๐”ฐ. ๐”—๐”ฅ๐”ข ๐”ซ๐”ž๐”ฑ๐”ฒ๐”ฏ๐”ข ๐”ฌ๐”ฃ ๐”ฅ๐”ฆ๐”ฐ ๐”ฉ๐”ž๐”Ÿ๐”ฌ๐”ฏ ๐”ž๐”ซ๐”ก ๐”ก๐”ฆ๐”ฐ๐”ญ๐”ฌ๐”ฐ๐”ฆ๐”ฑ๐”ฆ๐”ฌ๐”ซ ๐”ฅ๐”ž๐”ณ๐”ข ๐”ช๐”ž๐”ก๐”ข ๐”ฅ๐”ฆ๐”ช ๐”ญ๐”ฅ๐”ถ๐”ฐ๐”ฆ๐” ๐”ž๐”ฉ๐”ฉ๐”ถ ๐”ฐ๐”ฑ๐”ฏ๐”ฌ๐”ซ๐”ค ๐”ž๐”ซ๐”ก ๐”ฏ๐”ข๐”ฐ๐”ฆ๐”ฐ๐”ฑ๐”ž๐”ซ๐”ฑ, ๐”ด๐”ฆ๐”ฑ๐”ฅ ๐”ฅ๐”ž๐”ฏ๐”ก๐”ข๐”ซ๐”ข๐”ก ๐”ช๐”ฒ๐”ฐ๐” ๐”ฉ๐”ข๐”ฐ ๐”ž๐”ซ๐”ก ๐”ฅ๐”ฌ๐”ซ๐”ข๐”ก ๐”ฏ๐”ข๐”ฃ๐”ฉ๐”ข๐”ต๐”ข๐”ฐ. ๐”‘๐”ฌ ๐”ฐ๐”ฑ๐”ฏ๐”ž๐”ซ๐”ค๐”ข๐”ฏ ๐”ฑ๐”ฌ ๐”ฌ๐”ญ๐”ข๐”ฏ๐”ž๐”ฑ๐”ฆ๐”ซ๐”ค ๐”ฆ๐”ซ ๐” ๐”ฉ๐”ž๐”ฒ๐”ฐ๐”ฑ๐”ฏ๐”ฌ๐”ญ๐”ฅ๐”ฌ๐”Ÿ๐”ฆ๐”  ๐” ๐”ฌ๐”ซ๐”ก๐”ฆ๐”ฑ๐”ฆ๐”ฌ๐”ซ๐”ฐ, ๐”ฅ๐”ข ๐”ด๐”ฆ๐”ค๐”ค๐”ฉ๐”ข๐”ฐ ๐”ฑ๐”ฅ๐”ฏ๐”ฌ๐”ฒ๐”ค๐”ฅ ๐” ๐”ฏ๐”ž๐” ๐”จ๐”ฐ ๐”ž๐”ซ๐”ก ๐” ๐”ฏ๐”ž๐”ด๐”ฉ๐”ฐ ๐”ฑ๐”ฅ๐”ฏ๐”ฌ๐”ฒ๐”ค๐”ฅ ๐”ฑ๐”ฒ๐”ซ๐”ซ๐”ข๐”ฉ๐”ฐ ๐”ด๐”ฆ๐”ฑ๐”ฅ ๐”ž๐”ซ ๐”ฆ๐”ซ๐”ซ๐”ž๐”ฑ๐”ข ๐”ฐ๐”ข๐”ซ๐”ฐ๐”ข ๐”ฌ๐”ฃ ๐”ก๐”ฆ๐”ฏ๐”ข๐” ๐”ฑ๐”ฆ๐”ฌ๐”ซ ๐”ž๐”ซ๐”ก ๐”ฑ๐”ฅ๐”ข ๐”ฑ๐”ฌ๐”ฉ๐”ข๐”ฏ๐”ž๐”ซ๐” ๐”ข๐”ฐ ๐”ฌ๐”ฃ ๐”ฅ๐”ฆ๐”ฐ ๐”ฌ๐”ด๐”ซ ๐”Ÿ๐”ฌ๐”ก๐”ถ ๐”ž๐”ซ๐”ก ๐”ฑ๐”ฅ๐”ข ๐”ฐ๐”ฑ๐”ฌ๐”ซ๐”ข ๐”ž๐”ฏ๐”ฌ๐”ฒ๐”ซ๐”ก ๐”ฅ๐”ฆ๐”ช. ๐”„๐”ฐ ๐”ž๐”ก๐”ข๐”ญ๐”ฑ ๐”ž๐”ฑ ๐”Ÿ๐”ฏ๐”ž๐”ด๐”ฉ๐”ฆ๐”ซ๐”ค ๐”ž๐”ฐ ๐”ฐ๐”ญ๐”ฉ๐”ฆ๐”ฑ๐”ฑ๐”ฆ๐”ซ๐”ค ๐”ฏ๐”ฌ๐” ๐”จ ๐”ฌ๐”ฏ ๐”ฐ๐”ฅ๐”ž๐”ญ๐”ฆ๐”ซ๐”ค ๐”ช๐”ข๐”ฑ๐”ž๐”ฉ, ๐”ฅ๐”ข ๐”ฃ๐”ž๐”ณ๐”ฌ๐”ฏ๐”ฐ ๐”Ÿ๐”ฉ๐”ฒ๐”ก๐”ค๐”ข๐”ฌ๐”ซ๐”ฐ ๐”ž๐”ซ๐”ก ๐”ฐ๐”ด๐”ฌ๐”ฏ๐”ก๐”ฐ ๐”ฃ๐”ฌ๐”ฏ ๐”ก๐”ข๐”ฃ๐”ข๐”ซ๐”ก๐”ฆ๐”ซ๐”ค ๐”ฅ๐”ฆ๐”ช๐”ฐ๐”ข๐”ฉ๐”ฃ ๐”ž๐”ค๐”ž๐”ฆ๐”ซ๐”ฐ๐”ฑ ๐”ช๐”ฌ๐”ฏ๐”ข ๐”ฉ๐”ข๐”ฑ๐”ฅ๐”ž๐”ฉ ๐”ฑ๐”ฅ๐”ฏ๐”ข๐”ž๐”ฑ๐”ฐ, ๐”ž๐”ฉ๐”ฉ๐”ฌ๐”ด๐”ฆ๐”ซ๐”ค ๐”ฅ๐”ฆ๐”ช ๐”ฑ๐”ฌ ๐” ๐”ฌ๐”ณ๐”ข๐”ฏ ๐”ฅ๐”ฆ๐”ช๐”ฐ๐”ข๐”ฉ๐”ฃ ๐”ž๐”ซ๐”ก ๐”ฌ๐”ฑ๐”ฅ๐”ข๐”ฏ๐”ฐ ๐”ด๐”ฆ๐”ฑ๐”ฅ ๐”ž ๐”ฐ๐”ฅ๐”ฆ๐”ข๐”ฉ๐”ก. ๐”š๐”ฆ๐”ฑ๐”ฅ ๐”ฅ๐”ฆ๐”ฐ ๐”ญ๐”ž๐” ๐”จ๐”ข๐”ก ๐”ญ๐”ฅ๐”ถ๐”ฐ๐”ฆ๐”ฎ๐”ฒ๐”ข ๐”ž๐”ซ๐”ก ๐”ฉ๐”ฌ๐”ด ๐” ๐”ข๐”ซ๐”ฑ๐”ข๐”ฏ ๐”ฌ๐”ฃ ๐”ค๐”ฏ๐”ž๐”ณ๐”ฆ๐”ฑ๐”ถ ๐”ซ๐”ž๐”ฑ๐”ฒ๐”ฏ๐”ž๐”ฉ๐”ฉ๐”ถ ๐”ฐ๐”ฒ๐”ฆ๐”ฑ๐”ข๐”ก ๐”ฑ๐”ฌ ๐”ด๐”ข๐”ž๐”ฏ๐”ฆ๐”ซ๐”ค ๐”ฑ๐”ฅ๐”ข ๐”ฑ๐”ฅ๐”ฆ๐” ๐”จ๐”ข๐”ฐ๐”ฑ ๐”ฌ๐”ฃ ๐”ž๐”ฏ๐”ช๐”ฌ๐”ฏ๐”ฐ ๐”ž๐”ซ๐”ก ๐” ๐”ž๐”ฏ๐”ฏ๐”ถ๐”ฆ๐”ซ๐”ค ๐”ฑ๐”ฅ๐”ข ๐”ก๐”ข๐”ซ๐”ฐ๐”ข๐”ฐ๐”ฑ ๐”ฐ๐”ฅ๐”ฆ๐”ข๐”ฉ๐”ก๐”ฐ, ๐”Š๐”ฉ๐”ฌ๐”ฆ๐”ง๐”ซ๐”ช๐”ž๐”ฏ ๐”ฐ๐”ฑ๐”ฏ๐”ฆ๐”ณ๐”ข๐”ฐ ๐”ž๐”ฉ๐”ด๐”ž๐”ถ๐”ฐ ๐”ฑ๐”ฌ ๐”ฌ๐”ฃ๐”ฃ๐”ข๐”ฏ ๐”ž ๐”ญ๐”ข๐”ฏ๐”ฃ๐”ข๐” ๐”ฑ ๐”ก๐”ข๐”ฃ๐”ข๐”ซ๐”ฐ๐”ข- ๐”ด๐”ฅ๐”ž๐”ฑ ๐”ค๐”ฌ๐”ฌ๐”ก ๐”ฆ๐”ฐ ๐”ช๐”ฆ๐”ซ๐”ก๐”ฉ๐”ข๐”ฐ๐”ฐ ๐”ฌ๐”ฃ๐”ฃ๐”ข๐”ซ๐”ฐ๐”ข? ๐”—๐”ฅ๐”ข ๐”ญ๐”ฒ๐”ฏ๐”ฐ๐”ฒ๐”ฆ๐”ฑ ๐”ฌ๐”ฃ ๐”ด๐”ฌ๐”ฏ๐”ฉ๐”ก๐”ฉ๐”ถ ๐”ด๐”ข๐”ž๐”ฉ๐”ฑ๐”ฅ ๐”ฏ๐”ข๐”ฎ๐”ฒ๐”ฆ๐”ฏ๐”ข๐”ฐ ๐”ฐ๐”ข๐”ซ๐”ฐ๐”ข.



Skills, Hobbies, and Feats


Mercantile (Occupation)
- Bartering: Gloijnmar often attempts to barter rather than part with his precious currencies. Not only are these ritualized transactions difficult to enforceably tax (where applicable), they often sow seeds for business relationships which can reap greater profits in the future.
-- RP Barters Made: 1
-- Notable Feats: -

- Selling: Gloijnmar often mildly oversells some of his items, but crucially does not take advantage of the legendary reputation of Denur craftsmanship- his smithing is sold for what he feels it's worth, unlike other items which he may sell for more than their value. This is balanced out by a few items which he will let go for a song, either as promotional material or because he feels compelled to on the basis of friendship or charity.
-- RP Sales Made: 2
-- RP Sales Value: 60 Andros
-- Notable Feats:
Sold a poleaxe he made to the POPE.


Musician (Hobbyist)
- Accordion: Gloijnmar used to own an accordion. He uses these intricate, loud, versatile instruments to play a number of heavy Denur standards.
-- RP Performances: -
-- Notable Feats: -

- Drum: Gloijnmar can smack a drum with the best of them, displaying a balanced scale of volume and timing.
-- RP Performances: -
-- Notable Feats: -

- Singing: While he prefers to belt loose with the guttural screaming of a truly unleashed Denur skald, Gloijnmar can utter a softer tone when it's appropriate; the message and meaning of the lyrics mean more to him than their delivery.
-- RP Performances: 1
-- Notable Feats: -


Blacksmithing (Hobbyist)
- General Wares: Pots, pans, tools, nails, and other workings are always in demand, and Gloijnmar can create passable iterations of them all.
-- RP Items Made: -
-- Notable Feats: -

- Weaponsmithing: In a world as dangerous as Eden, the one who goes without a weapon is either brave or foolish. Gloijnmar's weapons, while simple, meet this need adequately.
-- RP Weapons Made: 2
-- Notable Feats:
Made a custom poleaxe for the POPE.

- Armorsmithing: The source of Gloijnmar's passion for smithing, and yet the area of the craft in which he has the least knowledge. It's one thing to make chainmail, but plate armor is an entirely different matter. He desperately wants to explore this facet of metalworking further.
-- RP Armors Made: -
-- Notable Feats: -

- Shieldwrighting: While most shields are not made of metal, they do contain metal components, and rarely require any particularly esoteric knowledge to fashion for anyone with handtools and the proper materials. Gloijnmar considers a sturdy shield as indispensable as a solid helmet, and much more replaceable.
-- RP Shields Made: -
-- Notable Feats: -

- Repairs: To say that one can ever truly 'repair' some things is misleading. Sometimes, the best you can hope for is that the final product will look nice on a wall. That being said, for minor nicks and dents, Gloijnmar can grind down or hammer out the offending.. offense. He can even weld a split sword together- but that will likely do little good beyond restoring its appearance, no matter who the smith in question is.

-- RP Repairs Made: -
-- Notable Feats: -


Mining (Former Occupation)
- Subterranean Construction: Laying the plans for a new tunnel is much like construction above the soil, except that most houses don't bring down a mountain if an errant miscalculation causes their structure to fail. Gloijnmar isn't a genius, but he's keenly aware of what an underground space should look like and how it should be dug.
-- RP Tunnels Planned: -
-- Notable Feats: -

- Digging: Gloijnmar's previous occupation as a miner gives him a wealth of experience in the practice of digging through stone. He can generally read the stone around him, intuiting what can hold and what can't with far more accuracy than a layman.
-- RP Tunnels Dug: -
-- Notable Feats: -

- Excavation: There is, believe it or not, an amount of skill involved in safely excavating rubble and other loose detritus. This is even more relevant when it comes to managing excavation teams. Time is money, and so often in mining business, blood. Gloijnmar has joined and run enough rescue teams to know the importance of an efficient and precautioned excavation.
-- RP Excavations Run: -
-- Notable Feats: -

- Navigation: Navigating in darkness, and without conventional reference points like the sun and stars, requires cultivating a sense for memorization and interpretation of other details. A knot on a wooden beam at one particular intersection, the angle of a certain section of floor relative to the rest, the way sound and air wafts through a chasm, how to notice a pocket of death before it snuffs you out. Gloijnmar had to actively develop these skills in order to be an effective fighter in the tunnels, flushing out threats in areas one sometimes couldn't go with a light.
-- RP Voids Survived: -
-- Notable Feats: -

- Maintenance: One of the only reliable ways to prevent a catastrophe is to prevent the factors leading to one. Mines are not a thing one can bore out of the earth and leave to run indefinitely; repairing and replacing beams, sourcing equipment, rotating personnel, and performing routine inspections and patrols are all crucial to digging, no matter the circumstance. While Gloijnmar has never managed an entire mining project himself, he has seen enough from positions of lower responsibility to know the basics of a mine's logistics and maintenance.
-- RP Inspections Made: -
-- Notable Feats: -


Fighting (Former Occupation)
- Brawling: Gloijnmar enjoys a good brawl, for sport or fun. He enjoys earnest violence less due to its risks, but he won't shy away from bloodying his knuckles if it means defending himself or putting someone in their place. He considers a fistfight to be almost as valid a means of argument and social navigation as debate or reprimand- if a bit more extreme, and therefore needing to have a fairly good point to justify its use.
-- RP Brawls Fought: -
-- Notable Feats: -

- Bludgeons: Nothing is better against armor than a solid whack- except magic. Gloijnmar, not being a mage, uses a solid whack. When fists won't cut it and swords and axes and spears are too extreme, a proper thrashing with a club or hammer will get the point across without being quite as indiscriminantly life-threatening as weapons designed for turning people inside out.
-- RP Bludgeonings: -
-- Notable Feats: -

- Swords: The weapon of nobles everywhere, the sword is regarded as a weapon intended for killing and dueling. With few non-lethal methods extant for its use, the drawing of a blade is a promise that someone will bleed soon- even the most mild duels end only on the first wound, and these can easily be mortal. Gloijnmar isn't a noble, and he doesn't relish killing, but the sword has practical advantages as well. Shorter swords are light and nimble. Longer ones offer a combination of leverage and speed. Crucially, many pair well with a shield, offering lightning-fast strikes from multiple angles before retreating behind the safety and concealment of solid oak.
-- RP Swordfights: -
-- Notable Feats: -

- Shields: Gloijnmar shares the thought of many that a helmet and a shield are the two most important pieces of a warrior's kit. Even an novice, if strong in their spirit, can defend themselves well with a shield to ward their way. An experienced warrior will use this vital yet expendable asset to its fullest potential, catching projectiles, knocking their enemy off balance, concealing the intent of their weapon, covering their arm mid-strike, parting boiling water and heated sand around their head. A shield makes every warrior a chokepoint, and every chokepoint is a deathtrap- all for the cost of a few planks of wood, glue, hide, and time.
-- RP Shields Broken: -
-- Notable Feats: -

- Armored: Well-fitted armor multiplies the effectiveness of a warrior by many times, and this is especially true in examples of Denur-fitted armor. A strong as humans but smaller, they can bear the same weight as someone a foot or more taller than them.. which means their smaller armors can be thicker than that of other races, surpassing these larger armors in defensive capability. For all races, wearing some armor is better than wearing none- whether that be in the form of padded jackets, the mail or plate over them, lamellar, bone, stone, silk, or boiled leather. Fighting for hours in the most protective armors will dehydrate and overheat the warrior, and thus it is absolutely necessary to properly hydrate the day before a battle, and wear the bare minimum beneath the armor before a battle is sure to take place. Gloijnmar is more used to chainmail than plate armor, a set of which he has never owned, but he has the word of his comrades to rely upon.
-- RP Armored Battles: -
-- Notable Feats: -

Adventures in Eden:

??? of Sunfall, 1527 - Ventured to Adelsburg, meeting Yryanil, Etain, and Micaiah after sprinting through town with Yryanil helplessly over his shoulder- a reprisal for picking him up. Was saved from being apprehended for kidnapping when Yryanil turned out to be greatly enjoying herself. Carried Etain back to the tavern, met Micaiah, and bid all three goodnight after resolving to stay in town a while.

Third of Edensrest, 1527 - Met Princeps Karl Phillip in Adelsburg, and indulged some of the young prince's curiosity of the Denur over a pint of mead. Further met Kaiser Phillip Wilhelm II, then escorted young Karl home when the lad had too much to drink. Later made the acquaintance of Leod Iomharach and resolved to pursue blacksmithing as a career wholeheartedly.

Twentieth of Firstseed, 1528 - Went caving with Yryanil, discovering [REDACTED.] They also collected geological samples of raw iron!
 
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