Ambrose
Member
Heya been thinking and talking with friends who shared similar thoughts to the whole Combat defaults to PVP if there are 12 or over people and wanted to gather some thoughts on a potential idea that would be true to the style of Stats and the characters who have those stats.
So how it currently stands in the rules for Combat on F&F Combat is normally CRP unless there are 12+ people present then it defaults to PVP
This alone is not very true of the player's characters who are in the fight and who have their lives at stake. To add on from that, PVP is very very unfair to do as it relies not on the character you've built or their own abilities but on you (The Player), the Player's own skill in pvp, their connection to the server, the limitations of their hardware and the weight system.
So what I propose and want feedback on is a system in place or a general set of rules that are easy to follow and to read so we can just leave fighting in big groups to chance. I know fighting can take forever and one of the major if not the only reason PVP is used for big groups is because of time.
Here is how it would work as a general concept:
If there are 12+ people involved in the fight, the parties would be split into 2 groups (Attackers and Defenders like normal) but each group would only have a cap of 6 people per Attackers and Defenders. Those who wished to join out of the two groups would roll d100 much like the Initiative to determine who would fill those 6 slots. Once slots are filled, combat would just be like any other combat.
In conclusion, the finer details don't very well matter as of right now and can be more defined if this is something that can be possible but I just wanted to try and suggest the basic conception of this possibility as I wholeheartedly believe while this may be slower, this would make things relatively fair and honest compared to defaulting to PVP.
I await all of your feedback.
*****If people all agree to settle in PVP then you can and if you want to raise the cap on the number of people in the CRP then you could if everyone agreed but it would be the new default.
So how it currently stands in the rules for Combat on F&F Combat is normally CRP unless there are 12+ people present then it defaults to PVP
This alone is not very true of the player's characters who are in the fight and who have their lives at stake. To add on from that, PVP is very very unfair to do as it relies not on the character you've built or their own abilities but on you (The Player), the Player's own skill in pvp, their connection to the server, the limitations of their hardware and the weight system.
So what I propose and want feedback on is a system in place or a general set of rules that are easy to follow and to read so we can just leave fighting in big groups to chance. I know fighting can take forever and one of the major if not the only reason PVP is used for big groups is because of time.
Here is how it would work as a general concept:
If there are 12+ people involved in the fight, the parties would be split into 2 groups (Attackers and Defenders like normal) but each group would only have a cap of 6 people per Attackers and Defenders. Those who wished to join out of the two groups would roll d100 much like the Initiative to determine who would fill those 6 slots. Once slots are filled, combat would just be like any other combat.
In conclusion, the finer details don't very well matter as of right now and can be more defined if this is something that can be possible but I just wanted to try and suggest the basic conception of this possibility as I wholeheartedly believe while this may be slower, this would make things relatively fair and honest compared to defaulting to PVP.
I await all of your feedback.
*****If people all agree to settle in PVP then you can and if you want to raise the cap on the number of people in the CRP then you could if everyone agreed but it would be the new default.
Last edited: