Expanding Opportunities for Antagonism
(Voidal Magic)
Hello everyone! For those who do not know me my name is MrBlwe. I am writing this suggestion thread on behalf of myself but also my friends who have come with me to Fables and Fantasy, as many of them are interested in character growth as antagonists.
As it stands, from the recent post about server numbers, the server is growing in population. According to the graphs made by the hard working staff of the server, a majority of respondents to polling said they had joined in January of this year, and it seems like the positive trends will continue.
We are some of those players. This suggestion focuses on one main piece of antagonist roleplay, but also applies to antagonism broadly.
As it stands, magic like necromancy and hemomancy are hard to acquire in roleplay. We do not object to this reality. Voidal magics that are broadly illegal ICly (and for good reason) should be hard to acquire. That being said, we want to propose that the current situation is not ideal either.
Having to seek out teachers in the same way as regular magic seems antithetical to the nature of voidal magic as an antagonist force. Not only are they hard to find for obvious reasons, but the risk for character death is very high simply for even asking around about it. This creates a roadblock, albeit one we are generally okay with. The problem is that there seems to be a serious lack of opportunities for the growth of independent antagonists, meaning antagonists that wish not to join up with already existing necromancers/hemomancers.
One of the primary appeals of playing an antagonist character is the independence of it. The idea that through your own study and experimentation, you have become a powerful necromancer, that is a powerful motivator. This aspect is stifled by the current atmosphere of learning voidal magic, as one would have to either learn from the only necromancer character, or join up with an eventline that constrains the potential for the character to grow in their own unique way.
The suggestion we propose is opening up either other teachers for voidal magic, or opening applications for either discipline. We think that any negatives would be outweighed by the potential to bring in new and unique antagonist characters into the scene.
Obviously, we acknowledge the conflict of interest that permeates this suggestion. Myself and my friends are interested in exploring these magical disciplines in order to create antagonist characters, but the point broadly is something we think the community should consider for its benefits.
(Voidal Magic)
Hello everyone! For those who do not know me my name is MrBlwe. I am writing this suggestion thread on behalf of myself but also my friends who have come with me to Fables and Fantasy, as many of them are interested in character growth as antagonists.
As it stands, from the recent post about server numbers, the server is growing in population. According to the graphs made by the hard working staff of the server, a majority of respondents to polling said they had joined in January of this year, and it seems like the positive trends will continue.
We are some of those players. This suggestion focuses on one main piece of antagonist roleplay, but also applies to antagonism broadly.
As it stands, magic like necromancy and hemomancy are hard to acquire in roleplay. We do not object to this reality. Voidal magics that are broadly illegal ICly (and for good reason) should be hard to acquire. That being said, we want to propose that the current situation is not ideal either.
Having to seek out teachers in the same way as regular magic seems antithetical to the nature of voidal magic as an antagonist force. Not only are they hard to find for obvious reasons, but the risk for character death is very high simply for even asking around about it. This creates a roadblock, albeit one we are generally okay with. The problem is that there seems to be a serious lack of opportunities for the growth of independent antagonists, meaning antagonists that wish not to join up with already existing necromancers/hemomancers.
One of the primary appeals of playing an antagonist character is the independence of it. The idea that through your own study and experimentation, you have become a powerful necromancer, that is a powerful motivator. This aspect is stifled by the current atmosphere of learning voidal magic, as one would have to either learn from the only necromancer character, or join up with an eventline that constrains the potential for the character to grow in their own unique way.
The suggestion we propose is opening up either other teachers for voidal magic, or opening applications for either discipline. We think that any negatives would be outweighed by the potential to bring in new and unique antagonist characters into the scene.
Obviously, we acknowledge the conflict of interest that permeates this suggestion. Myself and my friends are interested in exploring these magical disciplines in order to create antagonist characters, but the point broadly is something we think the community should consider for its benefits.