Server Announcement Think along! - The next CRP update.

Arkhun

Kaiser of the Hadrian Empire, Based High elf, God
Staff member
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Discussing the next CRP update!

Greetings and salutations friends! I'm currently working on updating the CRP rules. Adding rules for the new systems, and looking at the old ones with a fresh look.
In order to ensure I can optimize the rules and make the system as a whole more enjoyable for all, I am looking for public feedback from those who are mostly using it, you all!

If you wish to contribute, please post something under this thread and be as thorough as possible!
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What am I looking for in this feedback?

  • General Feedback on the CRP rules.
  • Changes/additions you would like to see and why.
  • How to handle armor and/or creature size in CRP.
  • Your own thoughts!
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Please share as much as you can on CRP!
Note: Not every suggestion posted here WILL be added to the CRP rules. This thread is simply a public think tank!



 
I'd like to express some thoughts on the crp range, mainly in swords. A 2 block range is a tad difficult to be balanced when others can be further out, and just hit you with 3 striker before you're even in range to make your first move.

I'd suggest going back to a 4 block default for melee balance. It would require suspending realism but the way it is has in a way put sword verse Trident are a big disadvantage.

Just a thought.

Swords used to be the absolute go to because it dealt big damage, can be paired with a shield and had big range. Now, I feel they're in a perfect spot as no weapon can utilize all 3.

If you want range and damage, go for a trident. If you want damage and defence, go for a sword.

Cant have all 3!
 
I would simply like that the age that elves get their d15 to be increased to at least 350 if not 400. The reason is because that High Elves don't even start to show their age until 350 so 260 makes no sense for them Also humans start to show their age around 45-50 so with 65 being their cutoff it stands to reason that they only really get weaker after they have been showing age for some time.
 
I think ranged weapons need a tad more range, effectively being able to be run down by most melee in a single turn with dash. (Artillery/batista included, though I've only played with batista)

Weapon "abilities" not as strong as magic but add more options than just swing.

Trident can maybe benefit from one more meter of range *or* a opportunity attack when entering range (maybe with a - to hit otherwise simply walking away and redoing the whole dance would get obnoxious). Otherwise it's a worse sword since you can't use a shield.

Some way to get bonuses to hit like magic, be it sword masters or whatever. Including pilgrimages or a few masters, one defense one offense one ranged per major kingdom that each have a separate +1 training. (not stuck to 1 student so you could go with generals or high rankings in the army for training etc) since magic can get up to +10 which is kinda wild this would give any specific ability +4 max at this moment. Could tie it to an item that's unobtainable to keep in inventory as a token proving it or cities can keep track since as is team members need to track magic.

I think movement speed could also be changed up to be less random, lower the die to d4 and the bonus to +6+agility (extra bonuses added after) means you're more likely to know where you'll end but might end up short and still need to dash. Idk. I don't have many ideas with movement aside from the large variation in movement feel, awkward and kinda unfun since you can't really plan your turn because you don't know how far you're going to walk, if you can walk far enough to make attacks or be short and decide if you want to let the enemy get a free attack before you can attack or waste your action just standing there.

I think back on point one, ranged weapons need some kind of buff in small scale battles that wouldn't affect large scale battles. Over all a range buff would help a lot, but maybe another effect, an AP bonus of +1 (bows get AP+1, crossbows AP+2) between not being melee to half max range.

I am very tired though and probably rambling rn lol
 
My only wish is for some sort of water mechanic in crp. I don’t care what, i just want water to exist lmao <3
 
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