Player Announcement 🃏 fools' guild 🃏

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A stern advertisement is hand-scribed and appended in every noticeboard where someone may be able to read. It is very minuscule and without flair nor decoration, betraying nothing about its contents from the aesthetic alone.







The Fools’ Guild
(The Honourable Guild of Fools and Joculators)

There is no harder job in the land of Eden than being funny. Dare to join The Fools’ Guild, where foolishness is revered, battles are fought with laughter, and nose-honking is an art form unlike any other.



Guild Tenets

Don’t take it so seriously

A fool must suffer all lightly.
Eccentricity is key
In dress and spoken manner, all must be a little bit silly.
Embrace the ‘call of the Fool’
If it sounds funny, do it. Consequences are outweighed by laughter.
He who laughs last
Laughs longest.


Classifying the Fool

Natural fools possess an innate knack for buffoonery, their minds wired in peculiar ways that make them the perfect people to laugh at. Foolery is in their nature. These may be persons born of whmisical happenstance, such as an imp or trickster-demon, or somebody bumbling and foolish by unwitting personality.

Artificial fools, on the other hand, are individuals who have honed their comedic craft through tireless practice, studying the art of foolery and mastering the techniques of jesting. These are the mummers, mimes, jesters and dolts who don their ass-eared caps after years of study.


Battle Clowning

Our jesters are not mere court entertainers; they are skilled combatants, warriors of whimsy.

In times of conflict, they engage in battle clowning, wielding laughter as their weapon of choice to baffle adversaries and inspire allies. It is said that some battle-clowns are so skilled they can enter a melee with three times their number, and defeat them with deft swings of a ladder, two buckets of paint and a well-placed banana peel.

Nose-Honking License

Licensure for nose-honking is through audit of the guild. Under the scrutinizing gaze of the Honkmaster, you must demonstrate your ability to honk in various situations, from comedic to tragic, ensuring each honk hits the mark. After gauging all manners from honk modulation to honk improvisation, your nose must resound with the perfect harmonies as ascertained by the Honkmaster General. A license fit for the lifetime of the nose will be provided.

This license is bound to the nose, not the nose-holder. It is not transferable between noses.

Membership

Membership is free to everyone silly, whether they like it or not.
 
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