Suggestion A minor stats balance suggestion

KGB22

Member
Here on Fables & Fantasy we have 4 stats that determine most things when it comes to combat: Strength, Defense, Agility, and Intelligence. Each of these has a few things they effect.
  • Strength : HP, Melee Combat, Pushing, Pulling, Lifting
  • Defense : Blocking Melee Attacks
  • Agility : Ranged Attacks, Dodging
  • Intelligence : Magic Attacks, Magic Defense
We can see a clear disproportionate power of the Strength stat with what it effects, its basically your everyday life stat. Meanwhile everything but Defense has 2 things they effect. My proposal is fairly simple: Make HP effected by Defense not Strength defense already goes hand in hand with tanking damage, why not just tie those two in, and spread the power of the stats around and make everything a bit more equal across them?
 
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