Religious Law
Religious laws exist to protect the Empire and its citizens from unholy creatures and their followers. Upholding Religious Law is essential to the Empire, and breaking Religious Laws comes with heavy consequences.
Religious Worship: The worship of the Maker is the only permitted worship within the Hadrian Empire.
Worship of false idols, as well the bastardization of Makerist worship, falls into the hands of the Inquisition. The Inquisition maintains a priority on the handling and punishment of crimes regarding Religious Law.
Heretical Worship: Faith that encompasses the worship of the Deceiver or other inherently wicked paths that strive to corrupt a Makerist’s core beliefs.
The handling and punishment of any heretical worship practices will fall under the jurisdiction of the Inquisition.
If an individual seeks repentance for their wicked ways, the Inquisition once more takes precedent in these cases to determine whether a heretic is able to be reformed. However, the Kaiser and his Council maintain the final say on whether this individual is welcome back into the Empire.
Foul Arts: The Practice of Voidal Magic
If found to be of, or in compliance with, Voidal Forces, the person shall be immediately banished from the Empire unless awaiting trial for the conduction of other crimes.
The Jespro Clause: All detained Voidal Spellcasters who are on trial for related or unrelated crimes are to be restrained and chained to the stand.
If suspected of capabilities in Voidal Spellcasting, they are to be frisked, disarmed, and restrained. When restrained, their dominant hand is to be bound behind their neck and their nondominant hand to be restrained against their lower back. This restraint is to remain while held in detainment.
Any Voidal Spellcasters who are executed are to be done so in the presence of the Lord or Lady Justiciar, the Inquisition, and the Kaiser. Upon execution, the head and body are to be separated, burned, and buried in separate locations.
Arcane Law
Arcane Law applies to all supernatural abilities. Arcane law exists to regulate those with dangerous abilities and protect those without.
Use of Abilities: Unpermitted use of any supernatural abilities will be punished. This includes:
Vigilante Law: Using supernatural abilities to circumvent law and order and to dole out punishment according to one's personal beliefs.
In Conjunction with other Laws: Using supernatural abilities as a tool for any additional civil, criminal, religious, or other law. Using supernatural abilities in conjunction with any other crime will impose further punishment:
First Offense- An additional moderate fine
Second Offense- An additional significant fine
Third Offense- Additional jail time
Using these abilities to sow discord, manipulate citizens, or cause grief, suffering, or bodily harm to a citizen is illegal.
First Offense- Jail, Minor Fine
Second Offense- Jail, Major Fine
Third Offense- Temporary Banishment dependent on the degree of harm.
Miscellaneous
Housing Laws
To reduce the risks of fire and the spread of diseases, each house is limited to a number of tenants.
Farmhouses, both standard and large, are limited to three tenants.
Townhouses are limited to a range of four to six tenants.
This number may be changed or enforced by the Lord or Lady Steward.
Estates are limited to a range of six to eight tenants.
This number may be changed or enforced by the Lord or Lady Steward.
The addition of expansions to pre-existing buildings, such as the building of basements, new extensions, or additional floors, require the approval of the Lord or Lady Steward and the Bank.
If the building’s size is changed beyond its original, its designation and tax-price will be adjusted to reflect this.
The acquisition of new or additional land is to be processed by the Bank and the Lord or Lady Steward.
The construction of new buildings on newly purchased or already owned lands must be approved by the bank. The size of this building will determine the tax price for it.
Farms with farmable land as given by the State must remain within these boundaries. If they are found to be outside the set boundaries, they will be subject to the Law of Land Grabbing and will be fined per the permissible fines from the Bank.
To acquire or resettle the boundary of the given land, the individual who owns the land must make arrangements with the Bank.
Dueling Laws
Anyone may challenge another to a Duel, but the opponent has the right to decline. Duels can be until yield, first blood, or to death.
Both parties must agree to the terms of the duel in the presence of a third party.
Deadly weapons and legal magic may be used in a duel if agreed upon explicitly by both parties.
Continuing a Duel After It Is Over: The offending party will be arrested
Murder in a non to-the-death duel: This will be counted as murder in hot blood, in accordance to II.L.B, with the additional sentence of banishment.
The duels must take place outside of the city limits, or within designated dueling zones, so that the peace is not disturbed.
Obscuring of Face and Character
A person’s face and form may not be concealed or made invisible within the city. Guards may ask a person with an obscured face or form to reveal themselves to ascertain they are not a threat.
These forms of concealments may be made permissible through notes acquired through the Adelsburg Medical Facility or the Office of the Justiciar.
Laws against Slavery
Slavery is strictly prohibited. The line between a servant and a slave is as follows; a servant must have a consenting legal document, and it must state that the servant adheres to the laws of the Empire; as promised. If it has been found that the servant’s consent was forcefully acquired or coerced, the document is hereby declared null and void.
Servants are consenting, fed, and housed with dignity and respect.
Servants are not to be physically harmed or verbally berated.
Anything that violates these terms is considered slavery.
If the Law determines that slavery is being conducted, all slaves are released from their masters and returned to society.
Those practicing slavery are trialed and, if found guilty, are to be jailed, fined, and committed to ten acts of community service.
Facilities that are found harboring slavery will be redistributed by the Empire’s local government.
Bounty Laws
When enacted, it must be investigated by Ranking Officials in the Empire to be ratified.
This will include: a reason why the bounty is posted, the terms, and the ability for the individual with a bounty placed to turn themselves in.
If the Court of Law declares that the Bounty is not lawful, it cannot be pursued in the Empire and will be held accountable to our aggression laws.
Once a Bounty is approved, ‘Bounty Hunters’ are allowed to go out and return the person(s) listed.
If there is a reward, such will be given immediately to those who bring in the person.
Any bounties not recognized under the Empire are to be considered premeditated murder.
Oath of Work
Any individuals who undertake or are appointed to official positions within the Alderian Council are to take an Oath of Work. The Oath is to ensure that appointed individuals are aware of the duties expected of them that they are required to preform. Failure to fulfill this Oath enables the Council to motion for termination and replacement. In cases when more then 66% of the Council agrees in this action, the individual is to be dismissed from their position.