sincerely_E
Member
Currently, I if I've allocated 2 hours a day to roleplay, 25-50% of that is spent on looking for the roleplay/travelling rather than actually roleplaying. Minecraft should be a platform for roleplay, and laying too much into the survival-esque inconveniences of it can strain the roleplay growth.
The ways this can be solved:
1. Improve the ease of travelling.
1.1. Access to warps around the major hubs(cities). | This is currently a donator privilege, but it is still worth re-thinking as I think the server's activity will benefit greatly. If donators are still to be rewarded with the convenience of warps, give non-donators a daily limit on the usage of all warps, like 5 a day, rather than limiting them to just one chosen warp.
1.2. User-friendly horse management plugin, like the ability to despawn and summon a horse. | Vanilla horses are a nuisance; worrying about where to leave it constantly and the risk of someone removing the leash or just straight up taking the horse, as well as glitches in general.
2. Make players visible on the dynmap to easily find current roleplay hotspots. | If this raises a concern of metagaming and intrusion of private roleplay, add an in-game toggle for each player for their visibility on the dynmap so that they may individually choose to be invisible, yet re-enable visibility at any point when they so choose.
The ways this can be solved:
1. Improve the ease of travelling.
1.1. Access to warps around the major hubs(cities). | This is currently a donator privilege, but it is still worth re-thinking as I think the server's activity will benefit greatly. If donators are still to be rewarded with the convenience of warps, give non-donators a daily limit on the usage of all warps, like 5 a day, rather than limiting them to just one chosen warp.
1.2. User-friendly horse management plugin, like the ability to despawn and summon a horse. | Vanilla horses are a nuisance; worrying about where to leave it constantly and the risk of someone removing the leash or just straight up taking the horse, as well as glitches in general.
2. Make players visible on the dynmap to easily find current roleplay hotspots. | If this raises a concern of metagaming and intrusion of private roleplay, add an in-game toggle for each player for their visibility on the dynmap so that they may individually choose to be invisible, yet re-enable visibility at any point when they so choose.